Wonacott Communications

Celebrating Two Years of Worldwide PR Success with PUBG MOBILE

Earlier this month, we helped our partners at Tencent Games celebrate the second anniversary of PUBG MOBILE. Having supported PUBG MOBILE from its beta period, through launch and to its second anniversary, it’s been awesome to be a part of the most popular mobile game in the world, especially because a portion of our office […]

Playing the tune of emcee and company rep in Nash-Vegas for GameStop 2019 GME Conference

When our partners at U&I Entertainment, a major retail distributor for videogames, asked us to host their Training Room at GameStop’s 2019 GME Conference in Nashville, Tenn. we acknowledged it was an odd request of their PR team. Despite the task being outside our typical M.O., we knew experience in distilling and communicating key messages, […]

Celebrating 16 Years of Exploring Entropia Universe’s Massive Worlds

In 2003 while most of us were jamming out to 50 Cent and The Black-Eyed Peas, the developers of Entropia Universe were launching what would become one of the longest-standing multiplayer games in the world. Earlier this month, we helped our partners at MindArk celebrate the multi-world massively multiplayer (MMO) game’s 16-year anniversary. This impressive […]

PUBG MOBILE Wins ‘Mobile Game of the Year’ at Golden Joystick Awards 2018

Congratulations to our partners at Tencent Games and Lightspeed & Quantum for bringing home the Mobile Game of the Year award at the 2018 Golden Joystick Awards. Driven entirely by fan voting, this win is a testament to the great community that we’ve helped foster and develop around the game. The internal teams at Tencent […]

Buying Into The Hype – Taking Nexon America’s Hyper Universe From Early Access To Global Launch

When the Wonacott team first learned about Hyper Universe, we immediately knew it possessed some serious potential. This action-packed side-scrolling MOBA/brawler hybrid, developed by Nexon America and Cwavesoft, was certainly unique enough to find its own niche in the world of PC gaming. One would think that an experience such as Hyper Universe, with its […]

Transcendent PR for 505 Games’ Emotionally-Gripping Last Day of June

Situation Overview The Wonacott team was tasked to plan, organize and execute a comprehensive media outreach campaign for 505 Games’ Last Day of June, the poignant, painterly and beautiful tale of love and loss. Last Day of June’s somber story, unique gameplay and limited outreach window posed interesting challenges, as we needed to highlight the […]

Major Influencer Relations Abound at PAX South for 505 Games and Wonacott

Shows including PAX South make for interesting challenges in the PR world. Traditional media tend to avoid it due its smaller size and meager attractiveness for those huge and juicy announcements. Knowing this ahead of time however, meant that Wonacott and 505 Games were able to capitalize on the event’s quirks by shifting our focus […]

Wonacott Goes Hero with All-New Ben 10 Videogame

When the opportunity to work on the all-new videogame based on Cartoon Network’s hit series Ben 10 arose, we were beyond excited to take on the challenge. Hyping a licensed game title targeted towards kids and families is never an easy feat, but with a powerhouse franchise like Ben 10, we knew we had something […]

Covert PR Tactics for Polyarc’s VR Game Moss, Reinvigorating Interest in PSVR

Situation Overview Every year the impending arrival of Electronic Entertainment Expo (E3) brings new sets of tricky situations for our attending clients. For virtual-reality start-up comprised of ex-Bungie developers Polyarc and its VR game Moss, heading to E3 was panning out to be an almost unprecedentedly difficult labyrinth of red tape and media fatigue. Typically […]

YoYo Games Wins Design & Creativity Tool Award at Develop Conference 2017

We are incredibly stoked to share that YoYo Games’ GameMaker Studio 2 just won the Design & Creativity Tool Award at Develop Conference! As one of the leading 2D game engines, GameMaker Studio 2 is a classic example of how behind-the-scenes tools are often overshadowed by the games produced using them. From a PR perspective, […]