Wonacott Communications

Celebrating 16 Years of Exploring Entropia Universe’s Massive Worlds

In 2003 while most of us were jamming out to 50 Cent and The Black-Eyed Peas, the developers of Entropia Universe were launching what would become one of the longest-standing multiplayer games in the world. Earlier this month, we helped our partners at MindArk celebrate the multi-world massively multiplayer (MMO) game’s 16-year anniversary. This impressive […]

Wonacott Heads Back to School with New Partner, USC Games

It’s a match made in videogame heaven for Wonacott and USC Games. We’re pairing our decades of industry knowledge and passion with USC Games’ leading university program for interactive entertainment education to build a stellar PR campaign that highlights USC Games as the preeminent destination for ongoing interactive education. We’re currently focusing on getting the […]

Taming the Beast with Dragon Marked for Death on Nintendo Switch

Our first successful campaign with publisher Nighthawk Interactive and well-known Japanese developer Inti Creates goes back to 2017 when we helped amp up the Nintendo Switch retail release of Azure Striker Gunvolt: Striker Pack. Naturally, we were stoked to partner up again for the retail release of the 2D action side-scroller, Dragon Marked for Death. […]

Wonacott Helps Dark Slope Emerge from Stealth and Enter the World of LBE VR

Emerging from stealth is a massive step for any company. After months or even years of planning a rollout, the anxieties of finally revealing your team’s behind-the-scenes work can be grueling. For Toronto-based VR and AR developer Dark Slope, helping them pull back the curtain took careful planning and consideration, but ultimately resulted in well-deserved […]

An Enterprise VR Company at CES? Yup, We Did That.

CES is a media mecca and a true glimpse into the future. It’s also one of the most competitive events in the world, with thousands of companies vying for attention, each one with a more tantalizing innovation than the last. Never shying from a challenge, when our friends at Pico Interactive approached us once again […]

Polyarc’s VR Masterpiece Moss Nominated at The Game Awards

The Game Awards, essentially the Oscars for videogames, is airing this Thursday and we’re incredibly proud to see our friends at Polyarc strike gold with Moss and be nominated for “Best VR/AR Game” and “Best Debut Indie Game!” After an extensive pre-release campaign in 2017, we helped Polyarc launch Moss back in February of this […]

Getting Big-Time Attention for a Small-Time Indie Game

The last thing a small indie developer wants is for their game to be ignored. But videogame marketplaces such as Steam are being flooded with new games every day, making it extremely difficult for indie developers to stand out from the crowd. Even though STONE, Convict Games’ debut about a drunken koala private detective’s psychedelic […]

Queued-up with 1047 Games for Portal-Based Combat in Splitgate: Arena Warfare

If hearing “MULTIKILL,” “BOOM HEADSHOT” and “KILLIMANJARO” never gets old, you’re in for a treat. It’s no secret many of the team at Wonacott are first-person shooter (FPS) aficionados – from Call of Duty and Counter-Strike to Battlefield and Halo, we’d thought we’d seen it all. That is, until 1047 Games took notice of our […]

PUBG MOBILE Wins ‘Mobile Game of the Year’ at Golden Joystick Awards 2018

Congratulations to our partners at Tencent Games and Lightspeed & Quantum for bringing home the Mobile Game of the Year award at the 2018 Golden Joystick Awards. Driven entirely by fan voting, this win is a testament to the great community that we’ve helped foster and develop around the game. The internal teams at Tencent […]

Facing the Apocalypse with Philip K. Dick VR Experience, The Great C

Cinematic VR experiences have become a content cornerstone for the medium, but they exist in an awkward PR limbo. Videogaming outlets don’t usually cover them because they’re, well, not games, and film media avoid them because they’re not quite a full-length movie. But with some well-planned acrobatics, we maneuvered right under that PR limbo bar and […]