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hello@wonacottpr.comIf you happen to be traversing Southeast Asia later this month, stop by Casual Connect Asia, May 22-24. Our own Jason Wonacott will be there for a session on stretching F2P game marketing dollars. Alongside his industry peeps from iQU, SEA Gaming and BBC Worldwide, Jason will moderate the panel, which will address building new user bases in today’s rapidly evolving global games market.
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Because we service so many video games industry clients, Wonacotters are accustomed to playing video games both at home and at the office. In fact, we think of ourselves as a kind of a mini-focus group for what’s hot in the games world. That being said, we thought we’d give our Wonablog readers a taste of what’s trending in the office lately.
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Photo: Flickr
Facebook...Twitter...Linkedin...Google+...Tumblr...Pinterest…there are so many social media platforms out there, but so little time to engage in them all. To be honest, trying to stay updated on all the social media sites is somewhat overwhelming; I've realized it’s difficult to go even a couple of hours without checking Facebook to make sure I'm not missing out on anything, and putting off checking Twitter for even 10 minutes leaves me feeling left in the dust.
Lately I’ve been taking my social media endeavors to a professional level as an intern at Wonacott by participating in our company social media efforts. One big thing I’ve noticed so far is the importance of having plan in place to use social media strategically. Here are some of the tactics I’ve learned:
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In the land of emerging tech, the video game industry is truly an open arena where developers can create anything from a handheld 3-D gaming device to a game you play by kissing your partner. While there were monumental events such as the Supreme Court’s ruling announcing video games are protected as free speech, all in all, 2011 was truly the year social and mobile gaming emerged as a force to be reckoned with. As the year comes to an end, here’s a look at what shaped the industry.
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