11

May

0

Making a Great Game Takes Time

by Alex Van Lepp

Wonacott client Creative Kingdom Inc., started with a big idea in 2009. They built Planet Cyrene, a game within Mindark's virtual world, Entropia Universe, that hinges on a real cash economy. What's a "real cash economy," you ask? It's just like it sounds. Players spend real-world money to buy in-game items. By extension, and this is where Entropia Universe stands out, it means that players can also make real-world money by selling in-game items. Planet Cyrene's twist on this was adding in player-versus-player (PvP) elements to the massively multiplayer online first-person shooter (MMOFPS). 

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