Wonacott Communications

Presenting Agence, the World’s First Dynamic Film

Just as silent films kicked off traditional filmmaking, Dynamic Films are the equivalent for AI-powered filmmaking. Dynamic Films are interactive entertainment experiences that use AI as an active author in the story. Agence, the debut short film in this new genre, is a dynamic film that uses reinforcement learning artificial intelligence (AI) to create a […]

Unearthing Launch Timing for Colossally Anticipated PSVR Game Golem

The initial reveal of PlayStation VR exclusive Golem back in December 2015 at PlayStation Experience immediately enraptured eager press and consumers hungry for more VR content in the earlier days of the platform. And, coming from a studio like Highwire Games, chock-full of impressive industry talent making their name through titles such as Halo and […]

Wonacott Helps Dark Slope Emerge from Stealth and Enter the World of LBE VR

Emerging from stealth is a massive step for any company. After months or even years of planning a rollout, the anxieties of finally revealing your team’s behind-the-scenes work can be grueling. For Toronto-based VR and AR developer Dark Slope, helping them pull back the curtain took careful planning and consideration, but ultimately resulted in well-deserved […]

An Enterprise VR Company at CES? Yup, We Did That.

CES is a media mecca and a true glimpse into the future. It’s also one of the most competitive events in the world, with thousands of companies vying for attention, each one with a more tantalizing innovation than the last. Never shying from a challenge, when our friends at Pico Interactive approached us once again […]

Polyarc’s VR Masterpiece Moss Nominated at The Game Awards

The Game Awards, essentially the Oscars for videogames, is airing this Thursday and we’re incredibly proud to see our friends at Polyarc strike gold with Moss and be nominated for “Best VR/AR Game” and “Best Debut Indie Game!” After an extensive pre-release campaign in 2017, we helped Polyarc launch Moss back in February of this […]

Facing the Apocalypse with Philip K. Dick VR Experience, The Great C

Cinematic VR experiences have become a content cornerstone for the medium, but they exist in an awkward PR limbo. Videogaming outlets don’t usually cover them because they’re, well, not games, and film media avoid them because they’re not quite a full-length movie. But with some well-planned acrobatics, we maneuvered right under that PR limbo bar and […]

Press and Influencers Open Their Eyes for VR Thriller Blind

Developers are starting to find their niche in virtual reality, creating progressively unique experiences tailored for the platform. Working on VR experiences that are designed to make the most of the medium is always a treat, so we couldn’t wait to work with publisher Fellow Traveller on Blind, a hair-raising VR game that plays with […]

Securing Major First Wave of Coverage for New Philip K. Dick VR Experience, The Great C

Adapting legendary sci-fi writer Philip K. Dick’s (PKD) body of work has become a major trend in recent years, resulting in several critically acclaimed entertainment properties such as The Man In The High Castle, Blade Runner 2049 and Electric Dreams. When our friends at Secret Location tasked us with revealing The Great C, a high-production […]

Getting Schwifty with Rick and Morty: Virtual Rick-ality Retail Mania

If you haven’t heard of the pop culture TV show phenomenon Rick and Morty, you probably haven’t been reading anything online for the past few years. We were stoked to work on the PlayStation VR (PS VR) adaptation of this new cult-classic franchise with Rick and Morty: Virtual Rick-ality. Since the game already launched on […]

Heavenly PR for VR Bullet Hell, Blasters of the Universe

Sony has taken 2018 by storm with a few major pushes around PlayStation VR (PS VR), and so have we! One of the recent PS VR titles we launched is Secret Location’s Blasters of the Universe, a 90s-stylized retro arcade bullet hell. The game really feels and looks like a knockout hit, but the fact […]